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Remake system shock
Remake system shock








remake system shock

My memory of the original game isn't good enough to tell you if every map is an exact recreation of its 1994 counterpart, but I experienced repeated deja vu-usually positive-through all my 20 hours playing. It feels like Nightdive is trying to convince you that you're in safe hands: "Don't worry, we won't do anything drastic to this thing we all love."I suspect it's exactly what a lot of nostalgic fans want to see, and honestly? It mostly works. There's the health pack on the shelf to your right, the steep ramp down to the exit and storage closet, and you even-for no identifiable reason-have to hit a button next to the closet door to open it, rather than simply clicking on the door itself like you usually do.Ĭitadel's hallways are a joy to roam in the remake, just as they were in the original After a six-month post-surgery convalescence, you awaken in one of Citadel Station's medical bays, an almost one-to-one recreation of the same starting area from the first game. Then the game begins, and the remake's devotion to the original becomes immediately apparent.

remake system shock

Not to worry, one of the worst people in the world-a corporate executive-has an offer for you: Use your talents to break the ethical restraints on the AI, SHODAN, that runs TriOp's Citadel Station facility near Saturn and he'll not only let you go, he'll furnish you with the military cybernetics you were trying to steal in the first place.










Remake system shock